v0.2.0 — everything TexelBox does, side by side.
| Feature | Free | Pro |
|---|---|---|
| 🗺️ Maps Generation | ||
| Normal map (Scharr 3×3 / Sobel 5×5) | ✅ | ✅ |
| Height map | ✅ | ✅ |
| Roughness map | ✅ | ✅ |
| AO (ambient occlusion) map | ✅ | ✅ |
| Full slider control (contrast, brightness, blur, strength, kernel) | ✅ | ✅ |
| Height channel selector (R/G/B/Luminance/Alpha) | ✅ NEW | ✅ NEW |
| Normal auto-strength from source contrast | ✅ NEW | ✅ NEW |
| Detail enhance pre-pass (sharper normals on flat photos) | ✅ NEW | ✅ NEW |
| High resolution export (>1024px) | ❌ 1024px cap | ✅ |
| Batch generation across folder | ❌ | ✅ |
| 🔄 Tileable Texture Prep | ||
| 50% offset wrap (expose seam) | ✅ | ✅ |
| Mirror mode (instant tileability) | ✅ | ✅ |
| Manual clone/heal brush | ✅ | ✅ |
| Auto-heal (content-aware seam blend) | ✅ | ✅ |
| Undo/redo (10 steps) | ✅ NEW | ✅ NEW |
| Live 3×3 tiled-repeat preview | ❌ | ✅ |
| Unlimited resolution | ❌ 2048px cap | ✅ |
| 📦 Channel Packing | ||
| Manual R/G/B/A channel assignment | ✅ | ✅ |
| Alpha channel as pack target | ✅ | ✅ |
| Custom per-channel image loading | ✅ | ✅ |
| Engine presets (Unreal ORM, Unity, Godot) | ❌ | ✅ |
| Batch channel-packing across folder | ❌ | ✅ |
| 🗂️ Atlas Texture Generation | ||
| Source images | 32 max | Unlimited |
| Max atlas size | 2048×2048 | 8192×8192 |
| PNG export | ✅ | ✅ |
| TGA export | ❌ | ✅ |
| Edge bleed / per-tile padding control | ❌ | ✅ |
| Rotation packing (tighter density) | ❌ | ✅ |
| Trim-sheet mode | ❌ | ✅ |
| JSON UV sidecar | ✅ | ✅ |
| XML UV sidecar | ❌ | ✅ |
| Priority-based collage arrangement | ❌ | ✅ |
| ⚙️ Format / Resolution Optimization | ||
| PNG / TGA export | ✅ | ✅ |
| Basic resize (bilinear) | ✅ | ✅ |
| Power-of-two snap (nearest/up/down) | ✅ | ✅ |
| Output file size estimate before export | ✅ NEW | ✅ NEW |
| DDS with BC1/BC3/BC5/BC7 compression | ❌ | ✅ |
| Full resampling choice (bilinear/bicubic/Lanczos) | ❌ | ✅ |
| Batch templated export | ❌ | ✅ |
| 🚀 Quick Export | ||
| Quick Export in Maps panel NEW | ✅ NEW | ✅ NEW |
| Quick Export in Tileable panel NEW | ✅ NEW | ✅ NEW |
| Quick Export in Packing panel NEW | ✅ NEW | ✅ NEW |
| Quick Export in Atlas panel NEW | ✅ NEW | ✅ NEW |
| Last-used folder remembered per panel NEW | ✅ NEW | ✅ NEW |
| Source image remembered between sessions NEW | ✅ NEW | ✅ NEW |
| 🎮 Engine Export Profiles (v0.2 New) | ||
| Unreal Engine 5 — ORM pack + T_name_D/ORM/N naming NEW | ❌ | ✅ NEW |
| Unity HDRP — Mask map (R=Metallic, G=AO, B=Detail, A=Smooth) NEW | ❌ | ✅ NEW |
| Godot 4 — standard PBR naming (_albedo/_normal/_roughness/_ao) NEW | ❌ | ✅ NEW |
| 👁️ Quick Preview / Validation | ||
| Plane preview | ✅ | ✅ |
| One lighting preset | ✅ | ✅ |
| Basic warning set (errors only) | ✅ | ✅ |
| Sphere preview | ❌ | ✅ |
| Multiple lighting rigs | ❌ | ✅ |
| Full validation suite (warnings + info) | ❌ | ✅ |
| 📁 Batch Processing | ||
| Single operation across folder | ✅ | ✅ |
| Max files per run | 25 | Unlimited |
| Sequential processing | ✅ | ✅ |
| Multi-operation chains | ❌ | ✅ |
| Dry-run preview (first file only) | ❌ | ✅ |
| Background / parallel processing | ❌ | ✅ |
| 💾 Presets / Profiles | ||
| Saved presets per functionality | 5 max | Unlimited |
| Save / load / delete | ✅ | ✅ |
| Export / import .texelbox-preset files | ❌ | ✅ |
| Project bundles (multi-functionality) | ❌ | ✅ |
One-time purchase. No subscription. Lifetime license includes all future updates.